Shape Shift – Ludum Dare

Shape Shift – Ludum Dare

As well as the group project I worked on a separate project for ludum dare 35.

The result is a puzzle where you have to delete shapes by shifting their colors and shapes up and down in number of edges by firing bullets at them.

There are two versions available. The very limited Ludum Dare version with no tutorial or help and the later version with more features and tutorials.

Latest Version

Cross Platform (.love)

Windows

Online

Source

Ludum Dare Version

Cross Platform (.love)

Windows

Online

Source

Zuran – Ludum Dare Edition

Zuran – Ludum Dare Edition

Zuran is a stealth based puzzle game by Dark Field Games for the 35th Ludum Dare game jam.

You mission is to escape a dark complex deep underground. This involves getting past guards which patrol the exit. Fortunately for you, these guards are from rival factions which have a dislike for one another. These guards are out to capture you, but also to defeat guards from each rival faction. Guards from each faction are represented as different shapes

Right-click an enemy to capture their shape. Then left-click an enemy to shift their shape. Contact with any of the shapes will result in instant defeat. A collision of two different shapes will destroy each-other. Press space bar to reset the game and ESC to close it.

Credits:

Cosmosquark: AI and co-ordination.
PTSnoop: Modelling and Animation.
ktarrantmusic: Music
jdwalker: User interface and interaction

Submission Page

Wireframe Shader from
UCLA Game Lab.

Downloads:

Windows 64 bit

Windows 32 bit

Mac

Linux

Conquest Of The Mayans – Ludum Dare Edition

Conquest Of The Mayans – Ludum Dare Edition

Oh hey look it’s an LD.

This time, the theme was “You Are The Villain”. But I’d been really hoping that the theme “End Of The World” would win the theme vote, so I decided to combine the two and make a game where you, the villain, cause the end of the world.

In the Gregorian Calendar, the date is the 21st December 2012. In the Mayan Long Count, the date is 13.0.0.0.0, and it is time for the Mayan Hordes to emerge from their slumber and bring an end to civilization as we know it.

And it’s up to you to lead the Mayan Hordes, beset upon all sides by modern diseases, the Resistance, shoddy stonemasonry, and the occasional meteorite.

This game was made in 48 hours, but it’s the wrong 48 hours (Sun-Mon rather than Sat-Sun) so I’ve entered it in the less-stringent Ludum Jam category.

Useful links:
Ludum Dare entry page
Windows version
Linux version
Mac version
Unity Web Player version

Gameplay and graphics by Andrew. This game was written using Unity.

Code Jam: Drifting Huskarl HD

Code Jam: Drifting Huskarl HD

Last night, as part of a code jam, I started throwing together a more detailed 3D version of Drifting Huskarl using Unity. No gameplay yet, just wandering around through empty corridors, but it does look pretty good considering how little time’s gone into it so far. I call it… Drifting Huskarl HD.

The plan at the moment is to finish it off as a complete port of Drifting Huskarl to shiny high-definition 3D. Maybe after that we’ll start adding more complex gameplay.

Current sketch downloads:
Windows version
Linux version

Gameplay (such as there is) and graphics by Andrew. The map editor will be done by Ben, once he finishes porting it to C#.

Drifting Huskarl 1.1

Drifting Huskarl 1.1

Just over 9 months ago, Myself and PTSnoop decided to produce a game in 72 hours as an unofficial ludum dare project.

The outcome of this project based off the theme alone was Drifting Huskarl. After a slight polish a few days later, an update was released.

However, we were never really happy with how the game turned out. The game is based mainly around a procedurally generated map (hence why every new game is a completly different experience). Until now, the maps that were produced were to predictable. The helm, bedroom and security terminals were easily found in opposite corners. There was also very few sightings of the engine room and the dining room as well.

Now I have fixed this issue, and PTSnoop has recompiled the game for windows support.

We are happy to present Drifting Huskarl 1.1, which should provide a more unpredictable experience than the previous version.

Windows version – Drifting Huskarl 1.1

Linux Version – Drifthing Huskarl 1.1

I would like to also say that this game is complete. Any future updates that will be made are either going to be bug fixes or the creation of a webGL version (just like with Evolution or Revolution http://sasha.sector-alpha.net/~ptsnoop/webgl2/evoorrevo2/)

Will there be a Drifting Huskarl 2? If enough people want it, then I cannot see why this cannot happen (although we’re currently working on another game project right now)

Finally, if you want to give us live feedback, bug notifications etc, please let us know in our IRC channel http://www.darkfieldgames.com/ircchat.html

Bloodlust80

Evolution Or Revolution – Ludum Dare Edition

Evolution Or Revolution – Ludum Dare Edition

Ludum Dare is here again.

We entered two LDs ago with Drifting Huskarl, as part of the more relaxed 72-hour Ludum Jam competition. This time, since all the other DarkFieldGames people are busy this weekend, I’ve entered the tougher one-person 48-hour competition, with Evolution Or Revolution.

You, the player, are trying to gradually build up society by encouraging different values. If your people disagree with your values, they will start Revolutions, drastically shifting society’s values and harming your efforts.

(Believe it or not, I’m not actually trying to push any kind of social or political agenda here. I just thought it would make for good gameplay. Did I succeed? You decide.)

Useful links:
Ludum Dare entry page
Windows version
Linux / Source version – to get this to work on Linux, install the LÖVE engine, then run “love driftinghuskarl_ludum.love” in a terminal.

Gameplay and graphics by Andrew. This game was written in Lua, using the LÖVE engine.

Good news and bad news…

Good news and bad news…

The bad news is, my laptop’s hard disk has finally given up the ghost. It’s been complaining about bad sectors and getting gradually more corrupted for about a month now, and now finally refuses to boot into anything more complex than Fedora’s recovery mode.

At least I had time to get everything backed up, though – all I’ve actually lost is a few wallpapers and the beginning stages of The Lost, the enigmatic fifth Static Friction faction (and I’m hopeful that I’ll be able to recover The Lost files using some liveCD trickery). I’ve ordered a new hard disk, and now I’m waiting for it to arrive.

The good news is, my set of four 60mm acrylic contact-juggling balls have arrived! These should keep me happily distracted until the new hard disk arrives. Soo shiny…

SOPA and PIPA

SOPA and PIPA

I’m against SOPA and PIPA as well.

Yes, piracy is bad, which would be relevant if these bills would actually have any effect on online piracy. But as far as I can see, all they’ll do is give corporations the ability to censor US internet.

Maybe if I’d been organised enough I’d have blacked out DFG today. Maybe not. Maybe no-one would have noticed either way. Ah well.

(Today’s one of those days where being British is definitely a good thing…)

http://vimeo.com/31100268

Drifting Huskarl – Ludum Jam edition

Drifting Huskarl – Ludum Jam edition

Well, we did it. We made a game in 72 hours.

The theme we were given was “Alone”. So we made a roguelike survival game. The plotline: you wake up on a spaceship with almost no life support. Your goal: survive, and maybe (if you’re incredibly lucky) reactivate the helm computers.

Downloads:
Windows version
Mac version
Linux / Source version – to get this to work on Linux, install the LÖVE engine, then run “love driftinghuskarl_ludum.love” in a terminal.

Still contains a fair few bugs and glitches. But hey, for a three-day project I think it worked out surprisingly well. We’ll probably keep adding to it and building on extra features and so forth.

Map generator by Ben, gameplay and graphics by Andrew.

This game was written in Lua, using the LÖVE engine. The music is “Steppe” by Doc, used under a Creative Commons Attribution 3.0 license.

Ludum Dare coming soon…

Ludum Dare coming soon…

For those of you that haven’t heard of it, Ludum Dare is basically a competition to make a complete game over a weekend, around a certain theme. It’s coming up this weekend.

We’ll be giving it a go. Except we’ll be going for the more relaxed Ludum Jam instead, because it lets you work with a team. And we’ll be making the game over the 72 hours starting on Tuesday 20th rather than Friday 16th, because people are actually available then. And we may or may not end up entering it in the actual thing. But hey, close enough.

We’ll be keeping you updated on how it goes (if we get Twitter sorted out in time, then the updates may be more up-to-the-minute than otherwise).

Please don’t tell me what the theme is before Tuesday…